


Digimon with 20 default energy gain the first bar in the top-right at 84 energy (256 protein from default) and the bottom-left at 90. Numemon has 10 default energy, gains the first bar in the top-right at 42 energy (128 protein from default) and the bottom-left at 45. The bottom-right extra bar appears with only a few extra energy, then there is a big gap, then the four bars in the top-right appear one at a time, shortly followed by the one in the bottom-left. There are 6 extra energy bars which appear outside the meter. The energy can be filled to 99 without any wrapping the meter visibly overflows to the right for all Digimon and at high numbers of energy, Digimon with 10 or 20 default energy will overflow the meter into the top-right followed by the bottom-left corner (the famous “!!!!” glitch). Visible overfill: Only on the Weak English V1.
DIGIMON V PET TRAINING FULL
The energy meter looks full at this number. EnergyĮach species has a default/”full” number of energy, which it resets to upon sleeping for 8 hours continuously. For example, if a Digimon eats a total of 22 protein during the Baby 1 and Baby 2 stages, the Child stage starts with a protein count of 2, and eating another 2 protein will increase the affected counters. (For all of the preceding, this only happens if the number in question is currently allowed to increase.) The count from 0-3 protein is saved across evolution, though Pre-Enhancement and Vulnerability are not. Every 4 protein adds 1 to each of 3 different counters: Energy, Pre-Enhancement and Vulnerability.

Each protein restores 1 Strength heart and adds 2 to Weight.
