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Digimon v pet training
Digimon v pet training







digimon v pet training

digimon v pet training

Digimon with 20 default energy gain the first bar in the top-right at 84 energy (256 protein from default) and the bottom-left at 90. Numemon has 10 default energy, gains the first bar in the top-right at 42 energy (128 protein from default) and the bottom-left at 45. The bottom-right extra bar appears with only a few extra energy, then there is a big gap, then the four bars in the top-right appear one at a time, shortly followed by the one in the bottom-left. There are 6 extra energy bars which appear outside the meter. The energy can be filled to 99 without any wrapping the meter visibly overflows to the right for all Digimon and at high numbers of energy, Digimon with 10 or 20 default energy will overflow the meter into the top-right followed by the bottom-left corner (the famous “!!!!” glitch). Visible overfill: Only on the Weak English V1.

  • Give another 8 protein (default+10 -> +0 again).
  • Battle once, and it won’t lose an energy bar (default+8).
  • Battle once, and it will lose an energy bar (default-1).
  • Give 40 protein (energy would be default+10, but returns to +0).
  • Let it sleep overnight (energy resets to default).
  • Start with any Digimon who normally loses the rightmost energy bar after one battle.
  • Overfilling the energy by 10 resets it to the default value. Wrapping: Confirmed on both variants of Japanese V1 Strong English V1 Japanese V2. On V-Pets where overfill is possible, this test results in the second count being 1 higher. For the same species, the two counts should be the same. After another night’s sleep, give 4 protein then again count the number of battles to lose the rightmost energy bar. To identify this, after a night’s sleep, count the number of battles to lose the rightmost energy bar. The energy cannot be increased above the default value. No overfill: Confirmed on English V2 and V3 Japanese V4 and V5.

    DIGIMON V PET TRAINING FULL

    The energy meter looks full at this number. EnergyĮach species has a default/”full” number of energy, which it resets to upon sleeping for 8 hours continuously. For example, if a Digimon eats a total of 22 protein during the Baby 1 and Baby 2 stages, the Child stage starts with a protein count of 2, and eating another 2 protein will increase the affected counters. (For all of the preceding, this only happens if the number in question is currently allowed to increase.) The count from 0-3 protein is saved across evolution, though Pre-Enhancement and Vulnerability are not. Every 4 protein adds 1 to each of 3 different counters: Energy, Pre-Enhancement and Vulnerability.

    digimon v pet training

    Each protein restores 1 Strength heart and adds 2 to Weight.









    Digimon v pet training